![]() I would prefer to have a way to type in values in addition to spamming + and - buttons to get to a target value. Still looks like we've lost the race specific stat mods and race/class based mandatory banes and boons for players to look at when making these choices. I might drop gender below the race portraits and lower the opacity slightly all around on the panels to let the background show through as in the current version. If anything I would like to lean much more heavily on audio-visual realm thematic elements to help guide players more by look and feel at a glance before committing to reading a long form description. I'm not a fan of dropping the artwork in favor of walls of text. JB asked me to register and comment on this. ![]() That's something we might want to discuss. I wanted to avoid hidden info, like with a scroll bar or tooltips, or.Īnother way would be, to use the info box ("Will") just for primary values and use tooltips on the other values (primary and derived). I tried out a few things here, and this is what I liked the most. Long names, long values, lot of text and also we want the user to change primary values. If the user doesn't hover over anything, there'll be an explanation how to use the attribute "builder" and how to get more info for certain values (by hovering over them).Īs I said - This part ist pretty hard. ![]() If a user hovers a value, no matter on the left or the right, an info text to that value will be displayed where you can see "Will" and it's description at the moment. I tried to strip down everything to the most important. The attributes are quite hard, as there are so many info here, which might as well be just overwhelming for the user. In the middle you can see the preview of the race or/ and the class, as requested by Tyler (if I recall correctly. For the user it is easier, if he knows, where a button is going I also changed the old back and forth buttons and added a more descriptive text to them, which might be changes. So we'll force the user to deside his name during this step. It just uses too much space, especially as the next steps (attributes and banes/boones) need a lot of space. Overall I kept the old creation screen, but changed a few things and the overall design.Īttention: I placed the character name on the bottom, but I just placed it on this step and on no other. Again, I avoided scroll bars and rearranged a few things. Here you can see another version of it, where there are images behind the text.Īs requested, I combined class and race selection onto one screen. The border changes, there's a box shadow under it, the colour of the button changes and the text will change into plain white. Note, that when the user hovers over a realm it gets highlighted. Again, it was important for me, that the user doesn't need to scroll and that he can get all the info at first view. Instead I added three panes, which let the user choose the favorite realm. ![]() I did remove the old realm selection with the videos in it, as requested by JB. My main goal was to have all the information on one screen, without forcing the user to scroll. I did stick to the old process in a way, but changed quite a few things and repositioned elements. It's just a starter and things can be changed. Below you can find the first version of the reworked character creation.
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